The Challenge:
Adobe needed a showpiece to demonstrate their new technologies and how their tools could help evolve Industrial Design workflows. Nick was able to demonstrate those needs in a few projects, however this bike in particular was showcased in promotional pieces across the Adobe Substance 3D advertisement space, and as a presentation from Nick at Adobe MAX.
The Solution:
An exploration into photogrammetry workflows. The bike was initially captured on an Iphone 12 Pro, then re-modeled in Zbrush & Fusion 360. Afterward, it was brought into Substance 3D Painter, then rendered out in C4D+Redshift.
The process was documented below in a co-hosted stream with the Maxon team. This project was covered in Nick's talk at Adobe MAX, where he talked about and demoed the sketching process, 3D printing prototyping, CMF moodboard, graphics creation, modeling, texturing, and rendering. The presentation had over 1,000 registered attendees.